Male drow bard (archivist) 2
Drow lecturer
XP 2250
Action Points 11
CG Medium humanoid (elf)

Init + 3; Senses darkvision 120 ft., low-light vision; Perception + 7


AC 17, touch 13, flat-footed 14 (+ 3 armor, + 3 Dex, + 1 shield)

hp 12 (2d8-2)

Fort -1, Ref + 6, Will + 3; + 4 vs. bardic performance, sonic, and language dependent effects, + 2 vs. enchantments

Immune sleep; SR 8
Weaknesses light blindness


Speed 30 ft.

Melee rapier + 4 (1d6/18–20)
 or scorpion whip + 4 (1d4, reach 15 ft., trip, disarm)
Ranged shortbow + 4 (1d6/x3, range 60 ft.)
Special Attacks bardic performance (10 rounds/day), countersong, distraction, fascinate (DC 18), naturalist + 1
Spell-Like Abilities (CL 2nd):
1/day – dancing lights, darkness, faerie fire
Spells Known (CL 8th):

1st (3/day)— cure light wounds, hideous laughter, summon monster I, unprepared combatant
0 (at will)— detect magic, mage hand, prestidigitation, read magic, sift


Str 10, Dex 16, Con 8, Int 16, Wis 10, Cha 18

Base Atk + 1; CMB + 1; CMD 14
Feats Weapon Finesse
Talents & Transformations Arcane Mastery, , Transformation Skills (Acrobatics + 2, Stealth + 3)
Skills Acrobatics + 8, Diplomacy + 9, Knowledge (aracana, local, dungeoneering, local, nature, religion, the planes) + 10, Percption + 7, Perform (oratory, sing) + 9, Spellcraft + 8, Stealth + 9 

SQ bardic knowledge (+ 1, included above), poison use, versatile performance, well-versed
Languages Abyssal, Common, Draconic, Elven, Undercommon

Gear rapier, shortbow with 20 arrows, studded leather armor, buckler, scorpion whip, drow poison (1 dose), 17 gp

Darkvision: Drow can see in the dark up to 120 feet.
Drow Immunities: Drow are immune to magic sleep effects and get a +2 racial bonus to saves against enchantment spells.
Keen Senses: Drow receive a +2 racial bonus on Perception checks.
Poison Use (Ex): Drow are skilled in the use of poison and never risk accidentally poisoning themselves.
Spell Resistance: Drow possess spell resistance equal to 6 plus their class levels.
Spell-Like Abilities: A drow can cast dancing lights, darkness, and faerie fire each once per day, using his total character level as his caster level.
Light Blindness: Abrupt exposure to bright light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.
Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and short sword.

Bardic Knowledge (Ex): + 1 to all Knowledge skill checks and may make all Knowledge checks untrained.
Bardic Performance: Standard action, 10/rounds per day.

  • Countersong: Counter magical effects (replace Perform check with affected creature’s saving throw) that depend on sound.
  • Distraction: Counter magical effects (replace Perform check with affected creature’s saving throw) that depend on sight.
  • Fascinate (Su): One creature becomes fascinated with you (Will DC 14 negates)
  • Naturalist (Su): Once a creature is identified, gain +1 morale bonus on saving throws, attack checks and AC for allies within 30 ft.
  • Versatile Performance: Use Perform (oratory) skill bonus for Diplomacy skill bonus.
  • Well-Versed: +4 vs. bardic performance, sonic, and language dependent effects.

Weapon and Armor Proficiency: Simple weapons, longsword, rapier, sap, short sword, shortbow, whip, light armor and shields



Ruins of Armiir kerkuta