Ruins of Armiir
Protector and provider, warrior and healer - Ursen embodies the teachings of his mighty totem
Possessed of a favorable disposition, a kinship with wildlife and even the desire for an occasional arctic bear swim, Ursen is unlike most dwarves. At first glance, his long black hair and beard are simply braided and he wears heavy furs and hides suggesting his Icehammer origins. Closer inspection finds one hand on his pewter tankard and the other absently patting his rune-carved crossbow as though a favored pet. His voice rumbles pleasantly and the smile lines at his eyes tell of a kindly soul, but his mood turns dour if asked about his past or kinsmen.
Action Points 7
Male dwarf druid (bear shaman) of Erastil 4
NG Medium humanoid (dwarf)
Init + 0; Senses darkvision 60 ft.; Perception + 10
AC 18 (20 with aspect of the bear), touch 10, flat-footed 18 (+ 4 armor, + 4 natural)
hp 38 (4d8 + 14)
Fort + 8, Ref + 2, Will + 9; + 2 vs. poison, spells and spell-like abilities; + 1 vs. cold (+ 8 vs. cold weather), + 4 vs. fatigue, exhaustion, heat, suffocation, starvation or thirst, + 4 vs. fey or plant spells
Defensive Abilities defensive training (+ 4 AC vs. giants), DR 1/- (ranged or melee attacks only)
Speed 20 ft.
Melee mwk large dwarven waraxe + 4 (2d8 + 3/x3) or bear’s strength power attack with Irontalon + 5 (2d8 + 9/x3)
Ranged heavy crossbow (Str + 2) + 3 (1d10 + 2/19-20)
Spells Prepared (CL 2nd; concentration + 8):
2nd – aspect of the bear, bear’s strength (per bull’s strength, 2)
1st — cure light wounds (3), magic fang (2)
0 — detect magic, detect poison, resistance, stabilize
Str 14, Dex 10, Con 16, Int 13, Wis 18, Cha 12
Base Atk + 3; CMB + 5; CMD 15 (19 vs. bull rush and trip)
Traits Frostborn (+ 4 save bonus to resist cold environments, + 1 save vs. cold effects), Heirloom Weapon (mwk weapon and proficiency)
Feats Endurance, Ironhide, Skill Focus (Heal)
Talents & Transformations Damage Reduction, Divine Mastery (extra 1st-level slot), Power Attack, Toughness
Skills Craft (weapons) + 3, Handle Animal + 6, Heal + 13 (15), Knowledge (nature) + 10, Perception + 10, Spellcraft + 7, Stealth + 7, Survival + 11
Languages Common, Druidic, Dwarven, Goblin
SQ nature bond (bear animal companion), nature sense, totem transformation (bear’s toughness), resist nature’s lure, trackless step, wild empathy + 5 (+ 9 with bears and wolverines), wild shape (1/day), woodland stride
Gear amulet of natural armor + 1, cloak of resistance + 1, Irontalon (mwk large dwarven waraxe), heavy crossbow [Str + 2] with 20 bolts, warhammer, hide armor, belt pouch, frostoak holy symbol), rations (5), spell component pouch, thunderstone, clay jug with ale (1 gallon), pewter tankard, healer’s kit, silent whistle, cold-weather outfit, 167 gp, 3 sp, 67 cp.
N Medium animal
Init + 2; Senses low-light vision, scent; Perception + 5
AC 19, touch 13, flat-footed 17 (+ 2 Dex, + 6 natural, + 1 size)
hp 41 (4d8 + 12)
Fort + 7, Ref + 6, Will + 2
Speed 40 ft.
Melee bite + 8 (1d6 + 5), 2 claws + 8 (1d4 + 5)
Str 20, Dex 14, Con 16, Int 2, Wis 12, Cha 6
Base Atk + 3; CMB + 8; CMD 20 (24 vs. trip)
Feats Improved Natural Armor (2)
Tricks attack any target, come, defend, down, heel, track
Skills Climb + 9, Perception + 5, Stealth +10, Swim +8
SQ link, share spells
Animal Companion Link: Handle animal companion as a free action, or push it as a move action. + 4 circumstance bonus to wild empathy and Handle Animal checks with companion.
Nature Sense: + 2 Knowledge (nature) and Survival (included above).
Share Spells with Companion: Spell druid casts on self also affects animal companion. Spell ends if they separate more than 5 feet. Spell with target of “You” can be cast on the animal companion instead.
Spontaneous Casting: Spontaneously cast summon nature’s ally for any prepared spell of the same level.
Totem Transformation (Bear’s Toughness: +2 natural AC bonus and Endurance feat. Standard action to activate (2 min/day).
Wild Empathy: Improve animal’s attitude with 1d20 + 2 (druid level + Cha mod) (1d20 + 6 for bears and wolverines) check like a Diplomacy check. Domestic animals usually start indifferent (DC 15 + target’s Cha modifier), wild animals unfriendly (DC 20 + Cha modifier). Must be within 30 feet and takes 1 minute (or full-round action for bears and wolverines). May be used on magical animals with an Int of 1 or 2, but with a -4 check penalty.
Woodland Stride: Move through natural undergrowth at normal speed.
Craftsmanship: + 2 Craft or Profession to create stone or metal objects (replaces greed).
Defensive Training: + 4 dodge bonus to AC against giants.
Hardy: + 2 racial bonus to saves against Poison, Spells and Spell-Like effects.
Hatred: + 1 racial bonus to attack goblinoids and orcs.
Slow and Steady: Base speed is never modified by encumbrance.
Stability: + 4 bonus to CMD to risk bull rush and trip attacks.
Stonecunning: + 2 bonus to Perception to notice unusual stonework. Make a check when moving within 10 feet even if not actively looking.
Part of an ill-fated dwarven patrol that was slaughtered by hobgoblins and bugbears, Ursen was injured and pursued into a frozen chasm. Just when things couldn’t be more dire a tremendous arctic bear burst from the snow. Ursen prayed to any god for salvation and his call was answered; the bear turned its fury on the goblins. They were scattered but the bear suffered mortal wounds and collapsed. Nearly frostbitten, Ursen stumbled toward a beaconing crevasse. He collapsed inside an icy cave.
He awoke to a low growl. He blinked and stared at the growling snarl of a yearling bear cub. After several days of soothing and feeding the creature, they became companions. He named the bear Kodiak or “Kodi”.
Then the goblins returned with giant allies. Knowing Ursen could not defeat the stronger foe, he expected to die but was determined to go down fighting. He fired his trusty crossbow, Irontalon, at the leading giant just as Kodi nudged his shoulder. The bolt flew errantly into the sky. Ursen cursed until the bolt crackled like lightning. He stood, jaw gaping, as the lightning bolt slammed with a thunderous peal into an icy overhang. The resulting avalanche crushed the goblins and slowed the giants. And in the place of the icy overhang was a glowing bow-and-arrow symbol of Erastil, Old Deadeye, god of the hunt.
Although stunned, Ursen wasn’t dim. When Kodi loped out of the cave and away from the emerging giants, Ursen swept up his belongings and followed. Following a bear to gods know where.